
Our previous shader was quite dull and made the model appear dead. However, ever since we updated it, we was happy with the outcome.

This is our previous shaders. We felt it gave the whole project a generic look and made the project look cheap.
That was something we planned to avoid at the pre-production stage.

Pep's shader was them most challenging because we didn't want to hand texture any part of him so multiples of shaders working together had to replace the hand textured.
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